I’ve been working in academia for the past four years, collaborating with field research, developing workshops and exchanging knowledge with very experienced humans such as Dylan Yamada-Rice, a Senior Tutor in Information Experience Design at the Royal College of Art as well as a Senior Research Manager at Dubit, a company specialising in research, strategy and development of digital content for children. Her research is at the intersection of experimental design and social sciences, focusing on the design of digital storytelling, games and play on a range of platforms such as apps, augmented and virtual reality, as well as new content for television. She specialises in experimental visual and multimodal methods for undertaking research using making as a way of knowing. She got interested in my work back in 2015 when I was experimenting with concepts of technology and play in childhood; and she brought me into a world I never thought I could be accepted, since I don’t have a degree. This actually turned out to be an asset for the academia world, since …
The power of freedom and self discovery, through curiosity, arts and technology.
I was invited by the University of Sheffield to give a lecture about Glück Workshops followed by an animation workshop.
I was interviewed by Anna Keune, a researcher from the Indiana University in the US, about my work with Glück Workshops.