Academia

My work as researcher

I’ve been working in academia for the past four years, collaborating with field research, developing workshops and exchanging knowledge with very experienced humans such as Dylan Yamada-Rice, a Senior Tutor in Information Experience Design at the Royal College of Art as well as a Senior Research Manager at Dubit, a company specialising in research, strategy and development of digital content for children. Her research is at the intersection of experimental design and social sciences, focusing on the design of digital storytelling, games and play on a range of platforms such as apps, augmented and virtual reality, as well as new content for television. She specialises in experimental visual and multimodal methods for undertaking research using making as a way of knowing. She got interested in my work back in 2015 when I was experimenting with concepts of technology and play in childhood; and she brought me into a world I never thought I could be accepted, since I don’t have a degree.

This actually turned out to be an asset for the academia world, since most of them are more involved in the conceptual side of the projects. Bringing my hands on approach and experience made our researches stronger and dare I say, way more fun!

Here’s a list of the projects I contributed so far:

Makey Project
Using maker spaces to allow young children to create, design & play in VR
Read about the project here.

The project aimed to further research and innovation in the area of young children’s digital literacy and creative design skills. Research projects were undertaken in six EU countries (Denmark, Germany, Finland, Iceland, Romania, UK) and the USA in which staff working in makerspaces (including hacklabs and Fab Labs) collaborated with academics to identify the benefits and challenges of running makerspace workshops in both formal (nurseries and schools) and informal (museums and libraries) educational settings. The research team worked in partnership with academics in Australia, Canada, Colombia, South Africa and the USA, creating a global network of scholars who worked together to further understanding of the role of makerspaces in developing young children’s digital literacy and creativity.

More details on the project can be found on the MakEY website here.
If you want to read about my work in specific, click here.

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UK Japan VR
Read about the research here.

The overall intention of this knowledge exchange (KE) project was to bring together a network of academics and digital gaming industry partners in Japan and the UK to join up knowledge, begin researching the current state of VR experiences and technologies, and to understand the best methodologies for including children in the design of VR experiences for them. This was undertaken so that this knowledge can be applied to areas in which VR is evolving for children, such as entertainment, education and health care.

I also wrote a very detailed series of posts telling all about my findings on Medium.

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