Virtual Reality has much potential for enhancing children’s creativity and digital literacies. Read about my research in VR and childhood for MakEY Project.
Pictoplasma is a Contemporary Arts Festival focused on Character Design, happening in Berlin every year. I had the opportunity to showcase my work in front of a big audience.
I offer workshops, lectures, training for teachers / education enthusiasts, and I write articles about how new forms of education can transform children’s lives.
They say “it takes a village to raise a child.” In keeping with our ongoing commitment to impact producing, while bringing to birth such a multifaceted ‘child’ as the Congo Tales project, we needed many allies, guides and support along the way. To uncover and develop native stories through the eyes of children deep in the rainforest, we needed a strong community of dedicated and skilled individuals. To insure the health of this child, we needed a “village.” Deborah, better known as “Tartaruga Feliz”, was a very important part of this village, playing a vital role in the development stage of our project. In the very early stages of this work’s inception, she journeyed to Congo to volunteer within and also to teach the teacher program with SPAC. By initiating creative storytelling workshops that focused on character design, she was able to tap into a remarkable reserve of creative potential within the children of Odzala. Using her advanced skills in early childhood development, the results were remarkable and became a big inspiration for the project and its creative progression. …
How can we approach technology differently? There has to be a balance. You should be aware of what you’re doing online and why you’re doing it at all times. You owe it to yourself to not be in “automatic mode”. If you try and do that for a while you’ll find that the unhappiness (if there is any) is coming from a much deeper place than your screen.
My name is Deborah Rodrigues (aka Tartaruga Feliz). I work with Art and technology. With Glück Workshops and my explorations in these fields, I bring ideas for activities with children, inviting them to participate in this discovery process with me. I work with children in very different parts of the planet, passing on my values and exploring the intersection of learning, interaction and play as a path to strengthen creativity. I’m currently involved in a research program on Virtual Reality and childhood with the University of Sheffield in England. Before creating Glück Workshops, I worked as an illustrator for kids for more than 10 years. I participated in projects developing characters and illustrations for Disney Club Penguin and in exhibitions around the world. I use character design to alter my environment and reveal the silver lining inside every moment. Exploring art and technology, I’m focused on bringing more empathy and love to the world. Here’s my website!
I wrote an article about my workshop at the Tate Britain for the Institute of Imagination.
I was invited by Tate Britain to create a workshop with Arts and Technology, where children could play inside the museum.
A workshop where children used conductive ink to make their drawings interact with touch.
I was interviewed by Justina Čiačytė, a first year Graphic Design student at UAL Camberwell, about Virtual Reality and its consequences on society.